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-rw-r--r--doc/classes/VisualShaderNodeBillboard.xml4
1 files changed, 1 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNodeBillboard.xml b/doc/classes/VisualShaderNodeBillboard.xml
index 53bcfa7b5c..56a88cca08 100644
--- a/doc/classes/VisualShaderNodeBillboard.xml
+++ b/doc/classes/VisualShaderNodeBillboard.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeBillboard" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeBillboard" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node that controls how the object faces the camera to be used within the visual shader graph.
</brief_description>
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="billboard_type" type="int" setter="set_billboard_type" getter="get_billboard_type" enum="VisualShaderNodeBillboard.BillboardType" default="1">
Controls how the object faces the camera. See [enum BillboardType].