diff options
Diffstat (limited to 'doc/classes/VisualShaderNode.xml')
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 1f3397f39c..685f5d5eef 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -58,13 +58,6 @@ Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview. </member> </members> - <signals> - <signal name="editor_refresh_request"> - <description> - Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives). - </description> - </signal> - </signals> <constants> <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType"> Floating-point scalar. Translated to [code]float[/code] type in shader code. @@ -72,25 +65,28 @@ <constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType"> Integer scalar. Translated to [code]int[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType"> + <constant name="PORT_TYPE_SCALAR_UINT" value="2" enum="PortType"> + Unsigned integer scalar. Translated to [code]uint[/code] type in shader code. + </constant> + <constant name="PORT_TYPE_VECTOR_2D" value="3" enum="PortType"> 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_3D" value="4" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR_4D" value="4" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_4D" value="5" enum="PortType"> 4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code. </constant> - <constant name="PORT_TYPE_BOOLEAN" value="5" enum="PortType"> + <constant name="PORT_TYPE_BOOLEAN" value="6" enum="PortType"> Boolean type. Translated to [code]bool[/code] type in shader code. </constant> - <constant name="PORT_TYPE_TRANSFORM" value="6" enum="PortType"> + <constant name="PORT_TYPE_TRANSFORM" value="7" enum="PortType"> Transform type. Translated to [code]mat4[/code] type in shader code. </constant> - <constant name="PORT_TYPE_SAMPLER" value="7" enum="PortType"> + <constant name="PORT_TYPE_SAMPLER" value="8" enum="PortType"> Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes. </constant> - <constant name="PORT_TYPE_MAX" value="8" enum="PortType"> + <constant name="PORT_TYPE_MAX" value="9" enum="PortType"> Represents the size of the [enum PortType] enum. </constant> </constants> |