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-rw-r--r--doc/classes/VisualShaderNode.xml24
1 files changed, 10 insertions, 14 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 1f3397f39c..685f5d5eef 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -58,13 +58,6 @@
Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.
</member>
</members>
- <signals>
- <signal name="editor_refresh_request">
- <description>
- Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives).
- </description>
- </signal>
- </signals>
<constants>
<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
Floating-point scalar. Translated to [code]float[/code] type in shader code.
@@ -72,25 +65,28 @@
<constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
Integer scalar. Translated to [code]int[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType">
+ <constant name="PORT_TYPE_SCALAR_UINT" value="2" enum="PortType">
+ Unsigned integer scalar. Translated to [code]uint[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_VECTOR_2D" value="3" enum="PortType">
2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType">
+ <constant name="PORT_TYPE_VECTOR_3D" value="4" enum="PortType">
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR_4D" value="4" enum="PortType">
+ <constant name="PORT_TYPE_VECTOR_4D" value="5" enum="PortType">
4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_BOOLEAN" value="5" enum="PortType">
+ <constant name="PORT_TYPE_BOOLEAN" value="6" enum="PortType">
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_TRANSFORM" value="6" enum="PortType">
+ <constant name="PORT_TYPE_TRANSFORM" value="7" enum="PortType">
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_SAMPLER" value="7" enum="PortType">
+ <constant name="PORT_TYPE_SAMPLER" value="8" enum="PortType">
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
</constant>
- <constant name="PORT_TYPE_MAX" value="8" enum="PortType">
+ <constant name="PORT_TYPE_MAX" value="9" enum="PortType">
Represents the size of the [enum PortType] enum.
</constant>
</constants>