diff options
Diffstat (limited to 'doc/classes/VisualShaderNode.xml')
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 3bb527f3d4..2cff70b4f1 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -4,43 +4,49 @@ Base class for nodes in a visual shader graph. </brief_description> <description> + Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node has also connection ports that allow to connect it to another nodes and control the flow of the shader. </description> <tutorials> <link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link> </tutorials> <methods> + <method name="clear_default_input_values"> + <return type="void" /> + <description> + Clears the default input ports value. + </description> + </method> <method name="get_default_input_values" qualifiers="const"> - <return type="Array"> - </return> + <return type="Array" /> <description> Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code]. </description> </method> <method name="get_input_port_default_value" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="port" type="int"> - </argument> + <return type="Variant" /> + <argument index="0" name="port" type="int" /> <description> Returns the default value of the input [code]port[/code]. </description> </method> + <method name="remove_input_port_default_value"> + <return type="void" /> + <argument index="0" name="port" type="int" /> + <description> + Removes the default value of the input [code]port[/code]. + </description> + </method> <method name="set_default_input_values"> - <return type="void"> - </return> - <argument index="0" name="values" type="Array"> - </argument> + <return type="void" /> + <argument index="0" name="values" type="Array" /> <description> Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]. </description> </method> <method name="set_input_port_default_value"> - <return type="void"> - </return> - <argument index="0" name="port" type="int"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="port" type="int" /> + <argument index="1" name="value" type="Variant" /> <description> Sets the default value for the selected input [code]port[/code]. </description> @@ -57,12 +63,6 @@ Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives). </description> </signal> - <signal name="show_port_preview"> - <argument index="0" name="port_id" type="int"> - </argument> - <description> - </description> - </signal> </signals> <constants> <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType"> |