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-rw-r--r--doc/classes/VisualShaderNode.xml14
1 files changed, 9 insertions, 5 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index cebe7f215f..332620f915 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -47,6 +47,7 @@
<return type="void" />
<argument index="0" name="port" type="int" />
<argument index="1" name="value" type="Variant" />
+ <argument index="2" name="prev_value" type="Variant" default="null" />
<description>
Sets the default value for the selected input [code]port[/code].
</description>
@@ -71,19 +72,22 @@
<constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
Integer scalar. Translated to [code]int[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR" value="2" enum="PortType">
+ <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType">
+ 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType">
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_BOOLEAN" value="3" enum="PortType">
+ <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType">
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_TRANSFORM" value="4" enum="PortType">
+ <constant name="PORT_TYPE_TRANSFORM" value="5" enum="PortType">
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_SAMPLER" value="5" enum="PortType">
+ <constant name="PORT_TYPE_SAMPLER" value="6" enum="PortType">
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
</constant>
- <constant name="PORT_TYPE_MAX" value="6" enum="PortType">
+ <constant name="PORT_TYPE_MAX" value="7" enum="PortType">
Represents the size of the [enum PortType] enum.
</constant>
</constants>