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-rw-r--r--doc/classes/VisualShaderNode.xml25
1 files changed, 22 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 9b0c6b2604..bed97565ff 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -1,18 +1,36 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.2">
+<class name="VisualShaderNode" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link>
</tutorials>
<methods>
+ <method name="get_default_input_values" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code].
+ </description>
+ </method>
<method name="get_input_port_default_value" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="port" type="int">
</argument>
<description>
+ Returns the default value of the input [code]port[/code].
+ </description>
+ </method>
+ <method name="set_default_input_values">
+ <return type="void">
+ </return>
+ <argument index="0" name="values" type="Array">
+ </argument>
+ <description>
+ Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code].
</description>
</method>
<method name="set_input_port_default_value">
@@ -23,18 +41,19 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Sets the default value for the selected input [code]port[/code].
</description>
</method>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" default="[ 0, Vector3( 0, 0, 0 ) ]">
- </member>
<member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1">
+ Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.
</member>
</members>
<signals>
<signal name="editor_refresh_request">
<description>
+ Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their derivatives).
</description>
</signal>
</signals>