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-rw-r--r--doc/classes/VisualShader.xml100
1 files changed, 50 insertions, 50 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 64d901cd79..bf95a414f6 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -12,154 +12,154 @@
<methods>
<method name="add_node">
<return type="void" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="node" type="VisualShaderNode" />
- <argument index="2" name="position" type="Vector2" />
- <argument index="3" name="id" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="node" type="VisualShaderNode" />
+ <param index="2" name="position" type="Vector2" />
+ <param index="3" name="id" type="int" />
<description>
Adds the specified node to the shader.
</description>
</method>
<method name="add_varying">
<return type="void" />
- <argument index="0" name="name" type="String" />
- <argument index="1" name="mode" type="int" enum="VisualShader.VaryingMode" />
- <argument index="2" name="type" type="int" enum="VisualShader.VaryingType" />
+ <param index="0" name="name" type="String" />
+ <param index="1" name="mode" type="int" enum="VisualShader.VaryingMode" />
+ <param index="2" name="type" type="int" enum="VisualShader.VaryingType" />
<description>
</description>
</method>
<method name="can_connect_nodes" qualifiers="const">
<return type="bool" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="from_node" type="int" />
- <argument index="2" name="from_port" type="int" />
- <argument index="3" name="to_node" type="int" />
- <argument index="4" name="to_port" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="from_node" type="int" />
+ <param index="2" name="from_port" type="int" />
+ <param index="3" name="to_node" type="int" />
+ <param index="4" name="to_port" type="int" />
<description>
Returns [code]true[/code] if the specified nodes and ports can be connected together.
</description>
</method>
<method name="connect_nodes">
<return type="int" enum="Error" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="from_node" type="int" />
- <argument index="2" name="from_port" type="int" />
- <argument index="3" name="to_node" type="int" />
- <argument index="4" name="to_port" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="from_node" type="int" />
+ <param index="2" name="from_port" type="int" />
+ <param index="3" name="to_node" type="int" />
+ <param index="4" name="to_port" type="int" />
<description>
Connects the specified nodes and ports.
</description>
</method>
<method name="connect_nodes_forced">
<return type="void" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="from_node" type="int" />
- <argument index="2" name="from_port" type="int" />
- <argument index="3" name="to_node" type="int" />
- <argument index="4" name="to_port" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="from_node" type="int" />
+ <param index="2" name="from_port" type="int" />
+ <param index="3" name="to_node" type="int" />
+ <param index="4" name="to_port" type="int" />
<description>
Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
</description>
</method>
<method name="disconnect_nodes">
<return type="void" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="from_node" type="int" />
- <argument index="2" name="from_port" type="int" />
- <argument index="3" name="to_node" type="int" />
- <argument index="4" name="to_port" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="from_node" type="int" />
+ <param index="2" name="from_port" type="int" />
+ <param index="3" name="to_node" type="int" />
+ <param index="4" name="to_port" type="int" />
<description>
Connects the specified nodes and ports.
</description>
</method>
<method name="get_node" qualifiers="const">
<return type="VisualShaderNode" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="id" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="id" type="int" />
<description>
Returns the shader node instance with specified [code]type[/code] and [code]id[/code].
</description>
</method>
<method name="get_node_connections" qualifiers="const">
<return type="Array" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
Returns the list of connected nodes with the specified type.
</description>
</method>
<method name="get_node_list" qualifiers="const">
<return type="PackedInt32Array" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
Returns the list of all nodes in the shader with the specified type.
</description>
</method>
<method name="get_node_position" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="id" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="id" type="int" />
<description>
Returns the position of the specified node within the shader graph.
</description>
</method>
<method name="get_valid_node_id" qualifiers="const">
<return type="int" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
</description>
</method>
<method name="has_varying" qualifiers="const">
<return type="bool" />
- <argument index="0" name="name" type="String" />
+ <param index="0" name="name" type="String" />
<description>
</description>
</method>
<method name="is_node_connection" qualifiers="const">
<return type="bool" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="from_node" type="int" />
- <argument index="2" name="from_port" type="int" />
- <argument index="3" name="to_node" type="int" />
- <argument index="4" name="to_port" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="from_node" type="int" />
+ <param index="2" name="from_port" type="int" />
+ <param index="3" name="to_node" type="int" />
+ <param index="4" name="to_port" type="int" />
<description>
Returns [code]true[/code] if the specified node and port connection exist.
</description>
</method>
<method name="remove_node">
<return type="void" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="id" type="int" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="id" type="int" />
<description>
Removes the specified node from the shader.
</description>
</method>
<method name="remove_varying">
<return type="void" />
- <argument index="0" name="name" type="String" />
+ <param index="0" name="name" type="String" />
<description>
</description>
</method>
<method name="replace_node">
<return type="void" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="id" type="int" />
- <argument index="2" name="new_class" type="StringName" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="id" type="int" />
+ <param index="2" name="new_class" type="StringName" />
<description>
Replaces the specified node with a node of new class type.
</description>
</method>
<method name="set_mode">
<return type="void" />
- <argument index="0" name="mode" type="int" enum="Shader.Mode" />
+ <param index="0" name="mode" type="int" enum="Shader.Mode" />
<description>
Sets the mode of this shader.
</description>
</method>
<method name="set_node_position">
<return type="void" />
- <argument index="0" name="type" type="int" enum="VisualShader.Type" />
- <argument index="1" name="id" type="int" />
- <argument index="2" name="position" type="Vector2" />
+ <param index="0" name="type" type="int" enum="VisualShader.Type" />
+ <param index="1" name="id" type="int" />
+ <param index="2" name="position" type="Vector2" />
<description>
Sets the position of the specified node.
</description>