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-rw-r--r--doc/classes/VisualShader.xml12
1 files changed, 5 insertions, 7 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 138aad8d47..64d901cd79 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -166,10 +166,6 @@
</method>
</methods>
<members>
- <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
- The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
- This is used by the editor to convert visual shaders from older Godot versions.
- </member>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
The offset vector of the whole graph.
</member>
@@ -214,11 +210,13 @@
</constant>
<constant name="VARYING_TYPE_VECTOR_3D" value="2" enum="VaryingType">
</constant>
- <constant name="VARYING_TYPE_COLOR" value="3" enum="VaryingType">
+ <constant name="VARYING_TYPE_VECTOR_4D" value="3" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_COLOR" value="4" enum="VaryingType">
</constant>
- <constant name="VARYING_TYPE_TRANSFORM" value="4" enum="VaryingType">
+ <constant name="VARYING_TYPE_TRANSFORM" value="5" enum="VaryingType">
</constant>
- <constant name="VARYING_TYPE_MAX" value="5" enum="VaryingType">
+ <constant name="VARYING_TYPE_MAX" value="6" enum="VaryingType">
</constant>
<constant name="NODE_ID_INVALID" value="-1">
</constant>