diff options
Diffstat (limited to 'doc/classes/VisualShader.xml')
-rw-r--r-- | doc/classes/VisualShader.xml | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 138aad8d47..64d901cd79 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -166,10 +166,6 @@ </method> </methods> <members> - <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}"> - The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code] - This is used by the editor to convert visual shaders from older Godot versions. - </member> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)"> The offset vector of the whole graph. </member> @@ -214,11 +210,13 @@ </constant> <constant name="VARYING_TYPE_VECTOR_3D" value="2" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_COLOR" value="3" enum="VaryingType"> + <constant name="VARYING_TYPE_VECTOR_4D" value="3" enum="VaryingType"> + </constant> + <constant name="VARYING_TYPE_COLOR" value="4" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_TRANSFORM" value="4" enum="VaryingType"> + <constant name="VARYING_TYPE_TRANSFORM" value="5" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_MAX" value="5" enum="VaryingType"> + <constant name="VARYING_TYPE_MAX" value="6" enum="VaryingType"> </constant> <constant name="NODE_ID_INVALID" value="-1"> </constant> |