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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShader" inherits="Shader" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="node" type="VisualShaderNode">
+ </argument>
+ <argument index="2" name="position" type="Vector2">
+ </argument>
+ <argument index="3" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="can_connect_nodes" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_port" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <argument index="4" name="to_port" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="connect_nodes">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_port" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <argument index="4" name="to_port" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="disconnect_nodes">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_port" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <argument index="4" name="to_port" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_node" qualifiers="const">
+ <return type="VisualShaderNode">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_node_connections" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_node_list" qualifiers="const">
+ <return type="PoolIntArray">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_node_position" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_valid_node_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_node_connection" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_port" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <argument index="4" name="to_port" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="Shader.Mode">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_node_position">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <argument index="2" name="position" type="Vector2">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset">
+ </member>
+ </members>
+ <constants>
+ <constant name="TYPE_VERTEX" value="0" enum="Type">
+ </constant>
+ <constant name="TYPE_FRAGMENT" value="1" enum="Type">
+ </constant>
+ <constant name="TYPE_LIGHT" value="2" enum="Type">
+ </constant>
+ <constant name="TYPE_MAX" value="3" enum="Type">
+ </constant>
+ <constant name="NODE_ID_INVALID" value="-1">
+ </constant>
+ <constant name="NODE_ID_OUTPUT" value="0">
+ </constant>
+ </constants>
+</class>