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-rw-r--r--doc/classes/VisualShader.xml200
1 files changed, 74 insertions, 126 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index c29c30289a..cdb9de4f86 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -11,205 +11,147 @@
</tutorials>
<methods>
<method name="add_node">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="node" type="VisualShaderNode">
- </argument>
- <argument index="2" name="position" type="Vector2">
- </argument>
- <argument index="3" name="id" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="node" type="VisualShaderNode" />
+ <argument index="2" name="position" type="Vector2" />
+ <argument index="3" name="id" type="int" />
<description>
Adds the specified node to the shader.
</description>
</method>
<method name="can_connect_nodes" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="from_node" type="int">
- </argument>
- <argument index="2" name="from_port" type="int">
- </argument>
- <argument index="3" name="to_node" type="int">
- </argument>
- <argument index="4" name="to_port" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="from_node" type="int" />
+ <argument index="2" name="from_port" type="int" />
+ <argument index="3" name="to_node" type="int" />
+ <argument index="4" name="to_port" type="int" />
<description>
Returns [code]true[/code] if the specified nodes and ports can be connected together.
</description>
</method>
<method name="connect_nodes">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="from_node" type="int">
- </argument>
- <argument index="2" name="from_port" type="int">
- </argument>
- <argument index="3" name="to_node" type="int">
- </argument>
- <argument index="4" name="to_port" type="int">
- </argument>
+ <return type="int" enum="Error" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="from_node" type="int" />
+ <argument index="2" name="from_port" type="int" />
+ <argument index="3" name="to_node" type="int" />
+ <argument index="4" name="to_port" type="int" />
<description>
Connects the specified nodes and ports.
</description>
</method>
<method name="connect_nodes_forced">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="from_node" type="int">
- </argument>
- <argument index="2" name="from_port" type="int">
- </argument>
- <argument index="3" name="to_node" type="int">
- </argument>
- <argument index="4" name="to_port" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="from_node" type="int" />
+ <argument index="2" name="from_port" type="int" />
+ <argument index="3" name="to_node" type="int" />
+ <argument index="4" name="to_port" type="int" />
<description>
Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
</description>
</method>
<method name="disconnect_nodes">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="from_node" type="int">
- </argument>
- <argument index="2" name="from_port" type="int">
- </argument>
- <argument index="3" name="to_node" type="int">
- </argument>
- <argument index="4" name="to_port" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="from_node" type="int" />
+ <argument index="2" name="from_port" type="int" />
+ <argument index="3" name="to_node" type="int" />
+ <argument index="4" name="to_port" type="int" />
<description>
Connects the specified nodes and ports.
</description>
</method>
<method name="get_node" qualifiers="const">
- <return type="VisualShaderNode">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="id" type="int">
- </argument>
+ <return type="VisualShaderNode" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="id" type="int" />
<description>
Returns the shader node instance with specified [code]type[/code] and [code]id[/code].
</description>
</method>
<method name="get_node_connections" qualifiers="const">
- <return type="Array">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
+ <return type="Array" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
Returns the list of connected nodes with the specified type.
</description>
</method>
<method name="get_node_list" qualifiers="const">
- <return type="PackedInt32Array">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
+ <return type="PackedInt32Array" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
Returns the list of all nodes in the shader with the specified type.
</description>
</method>
<method name="get_node_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="id" type="int">
- </argument>
+ <return type="Vector2" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="id" type="int" />
<description>
Returns the position of the specified node within the shader graph.
</description>
</method>
<method name="get_valid_node_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
+ <return type="int" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
</description>
</method>
<method name="is_node_connection" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="from_node" type="int">
- </argument>
- <argument index="2" name="from_port" type="int">
- </argument>
- <argument index="3" name="to_node" type="int">
- </argument>
- <argument index="4" name="to_port" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="from_node" type="int" />
+ <argument index="2" name="from_port" type="int" />
+ <argument index="3" name="to_node" type="int" />
+ <argument index="4" name="to_port" type="int" />
<description>
Returns [code]true[/code] if the specified node and port connection exist.
</description>
</method>
<method name="remove_node">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="id" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="id" type="int" />
<description>
Removes the specified node from the shader.
</description>
</method>
<method name="replace_node">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="id" type="int">
- </argument>
- <argument index="2" name="new_class" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="id" type="int" />
+ <argument index="2" name="new_class" type="StringName" />
<description>
Replaces the specified node with a node of new class type.
</description>
</method>
<method name="set_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="Shader.Mode">
- </argument>
+ <return type="void" />
+ <argument index="0" name="mode" type="int" enum="Shader.Mode" />
<description>
Sets the mode of this shader.
</description>
</method>
<method name="set_node_position">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="VisualShader.Type">
- </argument>
- <argument index="1" name="id" type="int">
- </argument>
- <argument index="2" name="position" type="Vector2">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="VisualShader.Type" />
+ <argument index="1" name="id" type="int" />
+ <argument index="2" name="position" type="Vector2" />
<description>
Sets the position of the specified node.
</description>
</method>
</methods>
<members>
- <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
- The offset vector of the whole graph.
+ <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
+ The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
+ This is used by the editor to convert visual shaders from older Godot versions.
</member>
- <member name="version" type="String" setter="set_version" getter="get_version" default="&quot;&quot;">
+ <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
+ The offset vector of the whole graph.
</member>
</members>
<constants>
@@ -222,13 +164,19 @@
<constant name="TYPE_LIGHT" value="2" enum="Type">
A shader for light calculations.
</constant>
- <constant name="TYPE_EMIT" value="3" enum="Type">
+ <constant name="TYPE_START" value="3" enum="Type">
</constant>
<constant name="TYPE_PROCESS" value="4" enum="Type">
</constant>
- <constant name="TYPE_END" value="5" enum="Type">
+ <constant name="TYPE_COLLIDE" value="5" enum="Type">
+ </constant>
+ <constant name="TYPE_START_CUSTOM" value="6" enum="Type">
+ </constant>
+ <constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type">
+ </constant>
+ <constant name="TYPE_SKY" value="8" enum="Type">
</constant>
- <constant name="TYPE_MAX" value="6" enum="Type">
+ <constant name="TYPE_MAX" value="9" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">