diff options
Diffstat (limited to 'doc/classes/VisualShader.xml')
-rw-r--r-- | doc/classes/VisualShader.xml | 186 |
1 files changed, 64 insertions, 122 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 19b4acd8f1..cdb9de4f86 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -11,206 +11,148 @@ </tutorials> <methods> <method name="add_node"> - <return type="void"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="node" type="VisualShaderNode"> - </argument> - <argument index="2" name="position" type="Vector2"> - </argument> - <argument index="3" name="id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="node" type="VisualShaderNode" /> + <argument index="2" name="position" type="Vector2" /> + <argument index="3" name="id" type="int" /> <description> Adds the specified node to the shader. </description> </method> <method name="can_connect_nodes" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="from_node" type="int"> - </argument> - <argument index="2" name="from_port" type="int"> - </argument> - <argument index="3" name="to_node" type="int"> - </argument> - <argument index="4" name="to_port" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="from_node" type="int" /> + <argument index="2" name="from_port" type="int" /> + <argument index="3" name="to_node" type="int" /> + <argument index="4" name="to_port" type="int" /> <description> Returns [code]true[/code] if the specified nodes and ports can be connected together. </description> </method> <method name="connect_nodes"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="from_node" type="int"> - </argument> - <argument index="2" name="from_port" type="int"> - </argument> - <argument index="3" name="to_node" type="int"> - </argument> - <argument index="4" name="to_port" type="int"> - </argument> + <return type="int" enum="Error" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="from_node" type="int" /> + <argument index="2" name="from_port" type="int" /> + <argument index="3" name="to_node" type="int" /> + <argument index="4" name="to_port" type="int" /> <description> Connects the specified nodes and ports. </description> </method> <method name="connect_nodes_forced"> - <return type="void"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="from_node" type="int"> - </argument> - <argument index="2" name="from_port" type="int"> - </argument> - <argument index="3" name="to_node" type="int"> - </argument> - <argument index="4" name="to_port" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="from_node" type="int" /> + <argument index="2" name="from_port" type="int" /> + <argument index="3" name="to_node" type="int" /> + <argument index="4" name="to_port" type="int" /> <description> Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly. </description> </method> <method name="disconnect_nodes"> - <return type="void"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="from_node" type="int"> - </argument> - <argument index="2" name="from_port" type="int"> - </argument> - <argument index="3" name="to_node" type="int"> - </argument> - <argument index="4" name="to_port" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="from_node" type="int" /> + <argument index="2" name="from_port" type="int" /> + <argument index="3" name="to_node" type="int" /> + <argument index="4" name="to_port" type="int" /> <description> Connects the specified nodes and ports. </description> </method> <method name="get_node" qualifiers="const"> - <return type="VisualShaderNode"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="VisualShaderNode" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="id" type="int" /> <description> Returns the shader node instance with specified [code]type[/code] and [code]id[/code]. </description> </method> <method name="get_node_connections" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> + <return type="Array" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> <description> Returns the list of connected nodes with the specified type. </description> </method> <method name="get_node_list" qualifiers="const"> - <return type="PackedInt32Array"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> + <return type="PackedInt32Array" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> <description> Returns the list of all nodes in the shader with the specified type. </description> </method> <method name="get_node_position" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="id" type="int" /> <description> Returns the position of the specified node within the shader graph. </description> </method> <method name="get_valid_node_id" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> + <return type="int" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> <description> </description> </method> <method name="is_node_connection" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="from_node" type="int"> - </argument> - <argument index="2" name="from_port" type="int"> - </argument> - <argument index="3" name="to_node" type="int"> - </argument> - <argument index="4" name="to_port" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="from_node" type="int" /> + <argument index="2" name="from_port" type="int" /> + <argument index="3" name="to_node" type="int" /> + <argument index="4" name="to_port" type="int" /> <description> Returns [code]true[/code] if the specified node and port connection exist. </description> </method> <method name="remove_node"> - <return type="void"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="id" type="int" /> <description> Removes the specified node from the shader. </description> </method> <method name="replace_node"> - <return type="void"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="new_class" type="StringName"> - </argument> + <return type="void" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="id" type="int" /> + <argument index="2" name="new_class" type="StringName" /> <description> Replaces the specified node with a node of new class type. </description> </method> <method name="set_mode"> - <return type="void"> - </return> - <argument index="0" name="mode" type="int" enum="Shader.Mode"> - </argument> + <return type="void" /> + <argument index="0" name="mode" type="int" enum="Shader.Mode" /> <description> Sets the mode of this shader. </description> </method> <method name="set_node_position"> - <return type="void"> - </return> - <argument index="0" name="type" type="int" enum="VisualShader.Type"> - </argument> - <argument index="1" name="id" type="int"> - </argument> - <argument index="2" name="position" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <argument index="1" name="id" type="int" /> + <argument index="2" name="position" type="Vector2" /> <description> Sets the position of the specified node. </description> </method> </methods> <members> + <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}"> + The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code] + This is used by the editor to convert visual shaders from older Godot versions. + </member> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)"> The offset vector of the whole graph. </member> - <member name="version" type="String" setter="set_version" getter="get_version" default=""""> - </member> </members> <constants> <constant name="TYPE_VERTEX" value="0" enum="Type"> |