diff options
Diffstat (limited to 'doc/classes/VisualShader.xml')
-rw-r--r-- | doc/classes/VisualShader.xml | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 44e843f8a5..40b0f52469 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -22,6 +22,7 @@ <argument index="3" name="id" type="int"> </argument> <description> + Adds the specified node to the shader. </description> </method> <method name="can_connect_nodes" qualifiers="const"> @@ -38,6 +39,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Returns [code]true[/code] if the specified nodes and ports can be connected together. </description> </method> <method name="connect_nodes"> @@ -54,6 +56,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Connects the specified nodes and ports. </description> </method> <method name="connect_nodes_forced"> @@ -70,6 +73,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly. </description> </method> <method name="disconnect_nodes"> @@ -86,6 +90,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Connects the specified nodes and ports. </description> </method> <method name="get_node" qualifiers="const"> @@ -96,6 +101,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Returns the shader node instance with specified [code]type[/code] and [code]id[/code]. </description> </method> <method name="get_node_connections" qualifiers="const"> @@ -104,14 +110,16 @@ <argument index="0" name="type" type="int" enum="VisualShader.Type"> </argument> <description> + Returns the list of connected nodes with the specified type. </description> </method> <method name="get_node_list" qualifiers="const"> - <return type="PoolIntArray"> + <return type="PackedInt32Array"> </return> <argument index="0" name="type" type="int" enum="VisualShader.Type"> </argument> <description> + Returns the list of all nodes in the shader with the specified type. </description> </method> <method name="get_node_position" qualifiers="const"> @@ -122,6 +130,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Returns the position of the specified node within the shader graph. </description> </method> <method name="get_valid_node_id" qualifiers="const"> @@ -146,6 +155,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Returns [code]true[/code] if the specified node and port connection exist. </description> </method> <method name="remove_node"> @@ -156,6 +166,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Removes the specified node from the shader. </description> </method> <method name="set_mode"> @@ -164,6 +175,7 @@ <argument index="0" name="mode" type="int" enum="Shader.Mode"> </argument> <description> + Sets the mode of this shader. </description> </method> <method name="set_node_position"> @@ -176,20 +188,27 @@ <argument index="2" name="position" type="Vector2"> </argument> <description> + Sets the position of the specified node. </description> </method> </methods> <members> <member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"" /> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> + The offset vector of the whole graph. + </member> + <member name="version" type="String" setter="set_version" getter="get_version" default=""""> </member> </members> <constants> <constant name="TYPE_VERTEX" value="0" enum="Type"> + A vertex shader, operating on vertices. </constant> <constant name="TYPE_FRAGMENT" value="1" enum="Type"> + A fragment shader, operating on fragments (pixels). </constant> <constant name="TYPE_LIGHT" value="2" enum="Type"> + A shader for light calculations. </constant> <constant name="TYPE_MAX" value="3" enum="Type"> Represents the size of the [enum Type] enum. |