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-rw-r--r--doc/classes/VisualShader.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 6f65f32ed5..cdb9de4f86 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -146,11 +146,13 @@
</method>
</methods>
<members>
+ <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
+ The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
+ This is used by the editor to convert visual shaders from older Godot versions.
+ </member>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
The offset vector of the whole graph.
</member>
- <member name="version" type="String" setter="set_version" getter="get_version" default="&quot;&quot;">
- </member>
</members>
<constants>
<constant name="TYPE_VERTEX" value="0" enum="Type">