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-rw-r--r--doc/classes/VisualServer.xml25
1 files changed, 14 insertions, 11 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 58b3d33cdb..d2bc56001c 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -239,10 +239,6 @@
</argument>
<argument index="3" name="normal_map" type="RID">
</argument>
- <argument index="4" name="h_frames" type="int">
- </argument>
- <argument index="5" name="v_frames" type="int">
- </argument>
<description>
Adds a particles system to the [CanvasItem]'s draw commands.
</description>
@@ -1117,11 +1113,13 @@
</argument>
<argument index="2" name="depth_begin" type="float">
</argument>
- <argument index="3" name="depth_curve" type="float">
+ <argument index="3" name="depth_end" type="float">
+ </argument>
+ <argument index="4" name="depth_curve" type="float">
</argument>
- <argument index="4" name="transmit" type="bool">
+ <argument index="5" name="transmit" type="bool">
</argument>
- <argument index="5" name="transmit_curve" type="float">
+ <argument index="6" name="transmit_curve" type="float">
</argument>
<description>
</description>
@@ -1163,7 +1161,9 @@
</argument>
<argument index="8" name="hdr_bleed_scale" type="float">
</argument>
- <argument index="9" name="bicubic_upscale" type="bool">
+ <argument index="9" name="hdr_luminance_cap" type="float">
+ </argument>
+ <argument index="10" name="bicubic_upscale" type="bool">
</argument>
<description>
</description>
@@ -3613,7 +3613,7 @@
If [code]true[/code] sets the viewport active, else sets it inactive.
</description>
</method>
- <method name="viewport_set_canvas_layer">
+ <method name="viewport_set_canvas_stacking">
<return type="void">
</return>
<argument index="0" name="viewport" type="RID">
@@ -3622,8 +3622,11 @@
</argument>
<argument index="2" name="layer" type="int">
</argument>
+ <argument index="3" name="sublayer" type="int">
+ </argument>
<description>
- Sets the renderlayer for a viewport's canvas.
+ Sets the stacking order for a viewport's canvas.
+ [code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] specifies the stacking order of the canvas among those in the same layer.
</description>
</method>
<method name="viewport_set_canvas_transform">
@@ -4380,7 +4383,7 @@
</constant>
<constant name="ENV_TONE_MAPPER_LINEAR" value="0" enum="EnvironmentToneMapper">
</constant>
- <constant name="ENV_TONE_MAPPER_REINHARDT" value="1" enum="EnvironmentToneMapper">
+ <constant name="ENV_TONE_MAPPER_REINHARD" value="1" enum="EnvironmentToneMapper">
</constant>
<constant name="ENV_TONE_MAPPER_FILMIC" value="2" enum="EnvironmentToneMapper">
</constant>