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-rw-r--r--doc/classes/VisualServer.xml72
1 files changed, 48 insertions, 24 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 1634db2484..ca2058ddbb 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -540,7 +540,7 @@
</return>
<argument index="0" name="occluder_polygon" type="RID">
</argument>
- <argument index="1" name="shape" type="PoolVector2Array">
+ <argument index="1" name="shape" type="PackedVector2Array">
</argument>
<argument index="2" name="closed" type="bool">
</argument>
@@ -553,7 +553,7 @@
</return>
<argument index="0" name="occluder_polygon" type="RID">
</argument>
- <argument index="1" name="shape" type="PoolVector2Array">
+ <argument index="1" name="shape" type="PackedVector2Array">
</argument>
<description>
Sets the shape of the occluder polygon as lines.
@@ -801,6 +801,30 @@
Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent to [member Environment.sky_rotation], where the rotation vector is used to construct the [Basis].
</description>
</method>
+ <method name="environment_set_ssao">
+ <return type="void">
+ </return>
+ <argument index="0" name="env" type="RID">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <argument index="2" name="radius" type="float">
+ </argument>
+ <argument index="3" name="intensity" type="float">
+ </argument>
+ <argument index="4" name="bias" type="float">
+ </argument>
+ <argument index="5" name="light_affect" type="float">
+ </argument>
+ <argument index="6" name="ao_channel_affect" type="float">
+ </argument>
+ <argument index="7" name="blur" type="int" enum="VisualServer.EnvironmentSSAOBlur">
+ </argument>
+ <argument index="8" name="bilateral_sharpness" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="environment_set_ssr">
<return type="void">
</return>
@@ -1540,7 +1564,7 @@
</description>
</method>
<method name="lightmap_capture_get_octree" qualifiers="const">
- <return type="PoolByteArray">
+ <return type="PackedByteArray">
</return>
<argument index="0" name="capture" type="RID">
</argument>
@@ -1593,7 +1617,7 @@
</return>
<argument index="0" name="capture" type="RID">
</argument>
- <argument index="1" name="octree" type="PoolByteArray">
+ <argument index="1" name="octree" type="PackedByteArray">
</argument>
<description>
Sets the octree to be used by this lightmap capture.
@@ -1647,7 +1671,7 @@
</return>
<argument index="0" name="material" type="RID">
</argument>
- <argument index="1" name="parameter" type="String">
+ <argument index="1" name="parameter" type="StringName">
</argument>
<description>
Returns the value of a certain material's parameter.
@@ -1669,7 +1693,7 @@
</return>
<argument index="0" name="material" type="RID">
</argument>
- <argument index="1" name="parameter" type="String">
+ <argument index="1" name="parameter" type="StringName">
</argument>
<argument index="2" name="value" type="Variant">
</argument>
@@ -1878,7 +1902,7 @@
</argument>
<argument index="2" name="offset" type="int">
</argument>
- <argument index="3" name="data" type="PoolByteArray">
+ <argument index="3" name="data" type="PackedByteArray">
</argument>
<description>
Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh.
@@ -1919,7 +1943,7 @@
</description>
</method>
<method name="multimesh_get_buffer" qualifiers="const">
- <return type="PoolRealArray">
+ <return type="PackedFloat32Array">
</return>
<argument index="0" name="multimesh" type="RID">
</argument>
@@ -2054,7 +2078,7 @@
</return>
<argument index="0" name="multimesh" type="RID">
</argument>
- <argument index="1" name="buffer" type="PoolRealArray">
+ <argument index="1" name="buffer" type="PackedFloat32Array">
</argument>
<description>
</description>
@@ -2479,7 +2503,7 @@
</return>
<argument index="0" name="where" type="Object">
</argument>
- <argument index="1" name="method" type="String">
+ <argument index="1" name="method" type="StringName">
</argument>
<argument index="2" name="userdata" type="Variant">
</argument>
@@ -2585,7 +2609,7 @@
</return>
<argument index="0" name="shader" type="RID">
</argument>
- <argument index="1" name="name" type="String">
+ <argument index="1" name="name" type="StringName">
</argument>
<description>
Returns a default texture from a shader searched by name.
@@ -2596,7 +2620,7 @@
</return>
<argument index="0" name="material" type="RID">
</argument>
- <argument index="1" name="parameter" type="String">
+ <argument index="1" name="parameter" type="StringName">
</argument>
<description>
</description>
@@ -2626,7 +2650,7 @@
</return>
<argument index="0" name="shader" type="RID">
</argument>
- <argument index="1" name="name" type="String">
+ <argument index="1" name="name" type="StringName">
</argument>
<argument index="2" name="texture" type="RID">
</argument>
@@ -3497,15 +3521,6 @@
<constant name="ENV_TONE_MAPPER_ACES" value="3" enum="EnvironmentToneMapper">
Use the ACES tonemapper.
</constant>
- <constant name="ENV_SSAO_QUALITY_LOW" value="0" enum="EnvironmentSSAOQuality">
- Lowest quality of screen space ambient occlusion.
- </constant>
- <constant name="ENV_SSAO_QUALITY_MEDIUM" value="1" enum="EnvironmentSSAOQuality">
- Medium quality screen space ambient occlusion.
- </constant>
- <constant name="ENV_SSAO_QUALITY_HIGH" value="2" enum="EnvironmentSSAOQuality">
- Highest quality screen space ambient occlusion.
- </constant>
<constant name="ENV_SSAO_BLUR_DISABLED" value="0" enum="EnvironmentSSAOBlur">
Disables the blur set for SSAO. Will make SSAO look noisier.
</constant>
@@ -3518,6 +3533,15 @@
<constant name="ENV_SSAO_BLUR_3x3" value="3" enum="EnvironmentSSAOBlur">
Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO.
</constant>
+ <constant name="ENV_SSAO_QUALITY_LOW" value="0" enum="EnvironmentSSAOQuality">
+ Lowest quality of screen space ambient occlusion.
+ </constant>
+ <constant name="ENV_SSAO_QUALITY_MEDIUM" value="1" enum="EnvironmentSSAOQuality">
+ Medium quality screen space ambient occlusion.
+ </constant>
+ <constant name="ENV_SSAO_QUALITY_HIGH" value="2" enum="EnvironmentSSAOQuality">
+ Highest quality screen space ambient occlusion.
+ </constant>
<constant name="ENV_SSAO_QUALITY_ULTRA" value="3" enum="EnvironmentSSAOQuality">
</constant>
<constant name="DOF_BLUR_QUALITY_VERY_LOW" value="0" enum="DOFBlurQuality">
@@ -3617,11 +3641,11 @@
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_LINEAR" value="2" enum="CanvasItemTextureFilter">
</constant>
- <constant name="CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS" value="3" enum="CanvasItemTextureFilter">
+ <constant name="CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS" value="3" enum="CanvasItemTextureFilter">
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS" value="4" enum="CanvasItemTextureFilter">
</constant>
- <constant name="CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC" value="5" enum="CanvasItemTextureFilter">
+ <constant name="CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC" value="5" enum="CanvasItemTextureFilter">
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC" value="6" enum="CanvasItemTextureFilter">
</constant>