diff options
Diffstat (limited to 'doc/classes/VisualServer.xml')
-rw-r--r-- | doc/classes/VisualServer.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index d5e467405e..552aba14ac 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1951,7 +1951,7 @@ <argument index="2" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDscript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. + Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. Warning: this function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -3710,7 +3710,7 @@ <argument index="1" name="clear_mode" type="int" enum="VisualServer.ViewportClearMode"> </argument> <description> - Sets the clear mode of a viewport. See [enum VisualServer.ViewportClearMode] for options. + Sets the clear mode of a viewport. See [enum ViewportClearMode] for options. </description> </method> <method name="viewport_set_debug_draw"> @@ -3721,7 +3721,7 @@ <argument index="1" name="draw" type="int" enum="VisualServer.ViewportDebugDraw"> </argument> <description> - Sets the debug draw mode of a viewport. See [enum VisualServer.ViewportDebugDraw] for options. + Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for options. </description> </method> <method name="viewport_set_disable_3d"> |