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-rw-r--r--doc/classes/VisualServer.xml10
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index ca2058ddbb..00e0b7cdc9 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -2744,14 +2744,15 @@
Once finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.
</description>
</method>
- <method name="sky_set_texture">
+ <method name="sky_set_material">
<return type="void">
</return>
<argument index="0" name="sky" type="RID">
</argument>
- <argument index="1" name="panorama" type="RID">
+ <argument index="1" name="material" type="RID">
</argument>
<description>
+ Sets the material that the sky uses to render the background and reflection maps.
</description>
</method>
<method name="spot_light_create">
@@ -3155,7 +3156,10 @@
<constant name="SHADER_PARTICLES" value="2" enum="ShaderMode">
Shader is a particle shader.
</constant>
- <constant name="SHADER_MAX" value="3" enum="ShaderMode">
+ <constant name="SHADER_SKY" value="3" enum="ShaderMode">
+ Shader is a sky shader.
+ </constant>
+ <constant name="SHADER_MAX" value="4" enum="ShaderMode">
Represents the size of the [enum ShaderMode] enum.
</constant>
<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">