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-rw-r--r--doc/classes/VisualInstance3D.xml41
1 files changed, 15 insertions, 26 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 2a12254b71..f949fbe7c0 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -10,61 +10,50 @@
</tutorials>
<methods>
<method name="get_aabb" qualifiers="const">
- <return type="AABB">
- </return>
+ <return type="AABB" />
<description>
Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
</description>
</method>
<method name="get_base" qualifiers="const">
- <return type="RID">
- </return>
+ <return type="RID" />
<description>
Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
</description>
</method>
<method name="get_instance" qualifiers="const">
- <return type="RID">
- </return>
+ <return type="RID" />
<description>
Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
</description>
</method>
- <method name="get_layer_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="layer" type="int">
- </argument>
+ <method name="get_layer_mask_value" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
+ Returns whether or not the specified layer of the [member layers] is enabled, given a [code]layer_number[/code] between 1 and 20.
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
- <return type="AABB">
- </return>
+ <return type="AABB" />
<description>
Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb].
</description>
</method>
<method name="set_base">
- <return type="void">
- </return>
- <argument index="0" name="base" type="RID">
- </argument>
+ <return type="void" />
+ <argument index="0" name="base" type="RID" />
<description>
Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
</description>
</method>
- <method name="set_layer_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="layer" type="int">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
+ <method name="set_layer_mask_value">
+ <return type="void" />
+ <argument index="0" name="layer_number" type="int" />
+ <argument index="1" name="value" type="bool" />
<description>
- Enables a particular layer in [member layers].
+ Based on [code]value[/code], enables or disables the specified layer in the [member layers], given a [code]layer_number[/code] between 1 and 20.
</description>
</method>
</methods>