summaryrefslogtreecommitdiff
path: root/doc/classes/VisualInstance3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/VisualInstance3D.xml')
-rw-r--r--doc/classes/VisualInstance3D.xml33
1 files changed, 11 insertions, 22 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 2a12254b71..2d9c266f3c 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -10,59 +10,48 @@
</tutorials>
<methods>
<method name="get_aabb" qualifiers="const">
- <return type="AABB">
- </return>
+ <return type="AABB" />
<description>
Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
</description>
</method>
<method name="get_base" qualifiers="const">
- <return type="RID">
- </return>
+ <return type="RID" />
<description>
Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
</description>
</method>
<method name="get_instance" qualifiers="const">
- <return type="RID">
- </return>
+ <return type="RID" />
<description>
Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
</description>
</method>
<method name="get_layer_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="layer" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="layer" type="int" />
<description>
Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
- <return type="AABB">
- </return>
+ <return type="AABB" />
<description>
Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb].
</description>
</method>
<method name="set_base">
- <return type="void">
- </return>
- <argument index="0" name="base" type="RID">
- </argument>
+ <return type="void" />
+ <argument index="0" name="base" type="RID" />
<description>
Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
</description>
</method>
<method name="set_layer_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="layer" type="int">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="enabled" type="bool" />
<description>
Enables a particular layer in [member layers].
</description>