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-rw-r--r--doc/classes/VisualInstance3D.xml16
1 files changed, 7 insertions, 9 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 2d9c266f3c..bbcf2f4730 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -27,11 +27,11 @@
Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
</description>
</method>
- <method name="get_layer_mask_bit" qualifiers="const">
+ <method name="get_layer_mask_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="layer" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
+ Returns whether or not the specified layer of the [member layers] is enabled, given a [code]layer_number[/code] between 1 and 20.
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
@@ -48,12 +48,12 @@
Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
</description>
</method>
- <method name="set_layer_mask_bit">
+ <method name="set_layer_mask_value">
<return type="void" />
- <argument index="0" name="layer" type="int" />
- <argument index="1" name="enabled" type="bool" />
+ <argument index="0" name="layer_number" type="int" />
+ <argument index="1" name="value" type="bool" />
<description>
- Enables a particular layer in [member layers].
+ Based on [code]value[/code], enables or disables the specified layer in the [member layers], given a [code]layer_number[/code] between 1 and 20.
</description>
</method>
</methods>
@@ -63,6 +63,4 @@
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
</member>
</members>
- <constants>
- </constants>
</class>