diff options
Diffstat (limited to 'doc/classes/VisualInstance3D.xml')
-rw-r--r-- | doc/classes/VisualInstance3D.xml | 55 |
1 files changed, 24 insertions, 31 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml index 01d569d9c8..2468042850 100644 --- a/doc/classes/VisualInstance3D.xml +++ b/doc/classes/VisualInstance3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualInstance3D" inherits="Node3D" version="4.0"> +<class name="VisualInstance3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Parent of all visual 3D nodes. </brief_description> @@ -9,71 +9,64 @@ <tutorials> </tutorials> <methods> + <method name="_get_aabb" qualifiers="virtual const"> + <return type="AABB" /> + <description> + </description> + </method> <method name="get_aabb" qualifiers="const"> - <return type="AABB"> - </return> + <return type="AABB" /> <description> Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb]. </description> </method> <method name="get_base" qualifiers="const"> - <return type="RID"> - </return> + <return type="RID" /> <description> Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh]. </description> </method> <method name="get_instance" qualifiers="const"> - <return type="RID"> - </return> + <return type="RID" /> <description> Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D]. </description> </method> - <method name="get_layer_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="layer" type="int"> - </argument> + <method name="get_layer_mask_value" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="layer_number" type="int" /> <description> - Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise. + Returns whether or not the specified layer of the [member layers] is enabled, given a [code]layer_number[/code] between 1 and 20. </description> </method> <method name="get_transformed_aabb" qualifiers="const"> - <return type="AABB"> - </return> + <return type="AABB" /> <description> Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D]. - Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform]. See also [method get_aabb]. + Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb]. </description> </method> <method name="set_base"> - <return type="void"> - </return> - <argument index="0" name="base" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="base" type="RID" /> <description> Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base]. </description> </method> - <method name="set_layer_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="layer" type="int"> - </argument> - <argument index="1" name="enabled" type="bool"> - </argument> + <method name="set_layer_mask_value"> + <return type="void" /> + <argument index="0" name="layer_number" type="int" /> + <argument index="1" name="value" type="bool" /> <description> - Enables a particular layer in [member layers]. + Based on [code]value[/code], enables or disables the specified layer in the [member layers], given a [code]layer_number[/code] between 1 and 20. </description> </method> </methods> <members> - <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1"> + <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask"> The render layer(s) this [VisualInstance3D] is drawn on. This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to. + For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal. </member> </members> - <constants> - </constants> </class> |