summaryrefslogtreecommitdiff
path: root/doc/classes/VisualInstance3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/VisualInstance3D.xml')
-rw-r--r--doc/classes/VisualInstance3D.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 9574686506..e069642e50 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -17,7 +17,7 @@
<method name="get_aabb" qualifiers="const">
<return type="AABB" />
<description>
- Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
+ Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D].
</description>
</method>
<method name="get_base" qualifiers="const">
@@ -39,13 +39,6 @@
Returns whether or not the specified layer of the [member layers] is enabled, given a [code]layer_number[/code] between 1 and 20.
</description>
</method>
- <method name="get_transformed_aabb" qualifiers="const">
- <return type="AABB" />
- <description>
- Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
- Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb].
- </description>
- </method>
<method name="set_base">
<return type="void" />
<param index="0" name="base" type="RID" />
@@ -63,10 +56,17 @@
</method>
</methods>
<members>
- <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
+ <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
The render layer(s) this [VisualInstance3D] is drawn on.
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal.
</member>
+ <member name="sorting_offset" type="float" setter="set_sorting_offset" getter="get_sorting_offset" default="0.0">
+ The sorting offset used by this [VisualInstance3D]. Adjusting it to a higher value will make the [VisualInstance3D] reliably draw on top of other [VisualInstance3D]s that are otherwise positioned at the same spot.
+ </member>
+ <member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center" default="true">
+ If [code]true[/code], the object is sorted based on the [AABB] center. The object will be sorted based on the global position otherwise.
+ The [AABB] center based sorting is generally more accurate for 3D models. The position based sorting instead allows to better control the drawing order when working with [GPUParticles3D] and [CPUParticles3D].
+ </member>
</members>
</class>