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-rw-r--r--doc/classes/VisualInstance.xml20
1 files changed, 15 insertions, 5 deletions
diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml
index 30dedb06f4..7576bf7ad8 100644
--- a/doc/classes/VisualInstance.xml
+++ b/doc/classes/VisualInstance.xml
@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualInstance" inherits="Spatial" category="Core" version="3.1">
+<class name="VisualInstance" inherits="Spatial" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_aabb" qualifiers="const">
<return type="AABB">
@@ -16,6 +14,18 @@
Returns the [AABB] (also known as the bounding box) for this VisualInstance.
</description>
</method>
+ <method name="get_base" qualifiers="const">
+ <return type="RID">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_instance" qualifiers="const">
+ <return type="RID">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_layer_mask_bit" qualifiers="const">
<return type="bool">
</return>
@@ -39,7 +49,7 @@
</argument>
<description>
Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood.
- It is recommended to only use set_base if you know what you're doing.
+ It is recommended to only use [method set_base] if you know what you're doing.
</description>
</method>
<method name="set_layer_mask_bit">
@@ -54,7 +64,7 @@
</method>
</methods>
<members>
- <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
+ <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
The render layer(s) this VisualInstance is drawn on.
This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
</member>