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-rw-r--r--doc/classes/VisualInstance.xml21
1 files changed, 13 insertions, 8 deletions
diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml
index 7576bf7ad8..ce78f79ca8 100644
--- a/doc/classes/VisualInstance.xml
+++ b/doc/classes/VisualInstance.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualInstance" inherits="Spatial" category="Core" version="3.2">
+<class name="VisualInstance" inherits="Spatial" version="3.2">
<brief_description>
+ Parent of all visual 3D nodes.
</brief_description>
<description>
+ The [VisualInstance] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance]. In general, you should not access the [VisualInstance] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance]. [VisualInstance] is the node representation of the [VisualServer] instance.
</description>
<tutorials>
</tutorials>
@@ -11,19 +13,21 @@
<return type="AABB">
</return>
<description>
- Returns the [AABB] (also known as the bounding box) for this VisualInstance.
+ Returns the [AABB] (also known as the bounding box) for this [VisualInstance].
</description>
</method>
<method name="get_base" qualifiers="const">
<return type="RID">
</return>
<description>
+ Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh].
</description>
</method>
<method name="get_instance" qualifiers="const">
<return type="RID">
</return>
<description>
+ Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance].
</description>
</method>
<method name="get_layer_mask_bit" qualifiers="const">
@@ -32,14 +36,15 @@
<argument index="0" name="layer" type="int">
</argument>
<description>
+ Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
<return type="AABB">
</return>
<description>
- Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance.
- Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform]
+ Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
+ Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform].
</description>
</method>
<method name="set_base">
@@ -48,8 +53,7 @@
<argument index="0" name="base" type="RID">
</argument>
<description>
- Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood.
- It is recommended to only use [method set_base] if you know what you're doing.
+ Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base].
</description>
</method>
<method name="set_layer_mask_bit">
@@ -60,13 +64,14 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Enables a particular layer in [member layers].
</description>
</method>
</methods>
<members>
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
- The render layer(s) this VisualInstance is drawn on.
- This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
+ The render layer(s) this [VisualInstance] is drawn on.
+ This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
</member>
</members>
<constants>