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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisibleOnScreenNotifier2D" inherits="Node2D" version="4.0">
+ <brief_description>
+ Detects when the node extents are visible on screen.
+ </brief_description>
+ <description>
+ The VisibleOnScreenNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
+ If you want nodes to be disabled automatically when they exit the screen, use [VisibleOnScreenEnabler2D] instead.
+ </description>
+ <tutorials>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ </tutorials>
+ <methods>
+ <method name="is_on_screen" qualifiers="const">
+ <return type="bool" />
+ <description>
+ If [code]true[/code], the bounding rectangle is on the screen.
+ [b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="rect" type="Rect2" setter="set_rect" getter="get_rect" default="Rect2(-10, -10, 20, 20)">
+ The VisibleOnScreenNotifier2D's bounding rectangle.
+ </member>
+ </members>
+ <signals>
+ <signal name="screen_entered">
+ <description>
+ Emitted when the VisibleOnScreenNotifier2D enters the screen.
+ </description>
+ </signal>
+ <signal name="screen_exited">
+ <description>
+ Emitted when the VisibleOnScreenNotifier2D exits the screen.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>