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Diffstat (limited to 'doc/classes/VisibleOnScreenNotifier2D.xml')
-rw-r--r-- | doc/classes/VisibleOnScreenNotifier2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VisibleOnScreenNotifier2D.xml b/doc/classes/VisibleOnScreenNotifier2D.xml index 32cb191067..c6a7bd5690 100644 --- a/doc/classes/VisibleOnScreenNotifier2D.xml +++ b/doc/classes/VisibleOnScreenNotifier2D.xml @@ -6,6 +6,7 @@ <description> The VisibleOnScreenNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. If you want nodes to be disabled automatically when they exit the screen, use [VisibleOnScreenEnabler2D] instead. + [b]Note:[/b] VisibleOnScreenNotifier2D uses the render culling code to determine whether it's visible on screen, which also means that its [member CanvasItem.visible] must be [code]true[/code] to work correctly. </description> <tutorials> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> |