diff options
Diffstat (limited to 'doc/classes/VisibleOnScreenEnabler3D.xml')
-rw-r--r-- | doc/classes/VisibleOnScreenEnabler3D.xml | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/doc/classes/VisibleOnScreenEnabler3D.xml b/doc/classes/VisibleOnScreenEnabler3D.xml index 3205d6b415..2000d54d74 100644 --- a/doc/classes/VisibleOnScreenEnabler3D.xml +++ b/doc/classes/VisibleOnScreenEnabler3D.xml @@ -4,15 +4,13 @@ Enables certain nodes only when approximately visible. </brief_description> <description> - The VisibleOnScreenEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibleOnScreenEnabler3D itself. + The VisibleOnScreenEnabler3D will disable [RigidDynamicBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibleOnScreenEnabler3D itself. If you just want to receive notifications, use [VisibleOnScreenNotifier3D] instead. [b]Note:[/b] VisibleOnScreenEnabler3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node and/or [method Vector3.dot]. [b]Note:[/b] VisibleOnScreenEnabler3D will not affect nodes added after scene initialization. </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibleOnScreenEnabler3D.EnableMode" default="0"> </member> |