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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisibilityNotifier3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ Detects approximately when the node is visible on screen.
+ </brief_description>
+ <description>
+ The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view.
+ [b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="is_on_screen" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ If [code]true[/code], the bounding box is on the screen.
+ [b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )">
+ The VisibilityNotifier3D's bounding box.
+ </member>
+ </members>
+ <signals>
+ <signal name="camera_entered">
+ <argument index="0" name="camera" type="Camera3D">
+ </argument>
+ <description>
+ Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view.
+ </description>
+ </signal>
+ <signal name="camera_exited">
+ <argument index="0" name="camera" type="Camera3D">
+ </argument>
+ <description>
+ Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view.
+ </description>
+ </signal>
+ <signal name="screen_entered">
+ <description>
+ Emitted when the VisibilityNotifier3D enters the screen.
+ </description>
+ </signal>
+ <signal name="screen_exited">
+ <description>
+ Emitted when the VisibilityNotifier3D exits the screen.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>