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Diffstat (limited to 'doc/classes/VisibilityNotifier3D.xml')
-rw-r--r-- | doc/classes/VisibilityNotifier3D.xml | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/doc/classes/VisibilityNotifier3D.xml b/doc/classes/VisibilityNotifier3D.xml new file mode 100644 index 0000000000..eb7bb91f26 --- /dev/null +++ b/doc/classes/VisibilityNotifier3D.xml @@ -0,0 +1,55 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisibilityNotifier3D" inherits="Node3D" version="4.0"> + <brief_description> + Detects approximately when the node is visible on screen. + </brief_description> + <description> + The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view. + [b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node. + </description> + <tutorials> + </tutorials> + <methods> + <method name="is_on_screen" qualifiers="const"> + <return type="bool"> + </return> + <description> + If [code]true[/code], the bounding box is on the screen. + [b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass. + </description> + </method> + </methods> + <members> + <member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )"> + The VisibilityNotifier3D's bounding box. + </member> + </members> + <signals> + <signal name="camera_entered"> + <argument index="0" name="camera" type="Camera3D"> + </argument> + <description> + Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view. + </description> + </signal> + <signal name="camera_exited"> + <argument index="0" name="camera" type="Camera3D"> + </argument> + <description> + Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view. + </description> + </signal> + <signal name="screen_entered"> + <description> + Emitted when the VisibilityNotifier3D enters the screen. + </description> + </signal> + <signal name="screen_exited"> + <description> + Emitted when the VisibilityNotifier3D exits the screen. + </description> + </signal> + </signals> + <constants> + </constants> +</class> |