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-rw-r--r--doc/classes/VisibilityNotifier2D.xml17
1 files changed, 1 insertions, 16 deletions
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml
index 761438b77e..78983e74ee 100644
--- a/doc/classes/VisibilityNotifier2D.xml
+++ b/doc/classes/VisibilityNotifier2D.xml
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityNotifier2D" inherits="Node2D" version="4.0">
<brief_description>
- Detects approximately when the node is visible on screen.
+ Detects when the node extents are visible on screen.
</brief_description>
<description>
The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead.
- [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
@@ -37,20 +36,6 @@
Emitted when the VisibilityNotifier2D exits the screen.
</description>
</signal>
- <signal name="viewport_entered">
- <argument index="0" name="viewport" type="Viewport">
- </argument>
- <description>
- Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
- </description>
- </signal>
- <signal name="viewport_exited">
- <argument index="0" name="viewport" type="Viewport">
- </argument>
- <description>
- Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
- </description>
- </signal>
</signals>
<constants>
</constants>