diff options
Diffstat (limited to 'doc/classes/VisibilityNotifier2D.xml')
-rw-r--r-- | doc/classes/VisibilityNotifier2D.xml | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index 761438b77e..78983e74ee 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -1,12 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityNotifier2D" inherits="Node2D" version="4.0"> <brief_description> - Detects approximately when the node is visible on screen. + Detects when the node extents are visible on screen. </brief_description> <description> The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead. - [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. </description> <tutorials> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> @@ -37,20 +36,6 @@ Emitted when the VisibilityNotifier2D exits the screen. </description> </signal> - <signal name="viewport_entered"> - <argument index="0" name="viewport" type="Viewport"> - </argument> - <description> - Emitted when the VisibilityNotifier2D enters a [Viewport]'s view. - </description> - </signal> - <signal name="viewport_exited"> - <argument index="0" name="viewport" type="Viewport"> - </argument> - <description> - Emitted when the VisibilityNotifier2D exits a [Viewport]'s view. - </description> - </signal> </signals> <constants> </constants> |