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Diffstat (limited to 'doc/classes/VisibilityNotifier2D.xml')
-rw-r--r-- | doc/classes/VisibilityNotifier2D.xml | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml deleted file mode 100644 index 761438b77e..0000000000 --- a/doc/classes/VisibilityNotifier2D.xml +++ /dev/null @@ -1,57 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityNotifier2D" inherits="Node2D" version="4.0"> - <brief_description> - Detects approximately when the node is visible on screen. - </brief_description> - <description> - The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. - If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead. - [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. - </description> - <tutorials> - <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> - </tutorials> - <methods> - <method name="is_on_screen" qualifiers="const"> - <return type="bool"> - </return> - <description> - If [code]true[/code], the bounding rectangle is on the screen. - [b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass. - </description> - </method> - </methods> - <members> - <member name="rect" type="Rect2" setter="set_rect" getter="get_rect" default="Rect2( -10, -10, 20, 20 )"> - The VisibilityNotifier2D's bounding rectangle. - </member> - </members> - <signals> - <signal name="screen_entered"> - <description> - Emitted when the VisibilityNotifier2D enters the screen. - </description> - </signal> - <signal name="screen_exited"> - <description> - Emitted when the VisibilityNotifier2D exits the screen. - </description> - </signal> - <signal name="viewport_entered"> - <argument index="0" name="viewport" type="Viewport"> - </argument> - <description> - Emitted when the VisibilityNotifier2D enters a [Viewport]'s view. - </description> - </signal> - <signal name="viewport_exited"> - <argument index="0" name="viewport" type="Viewport"> - </argument> - <description> - Emitted when the VisibilityNotifier2D exits a [Viewport]'s view. - </description> - </signal> - </signals> - <constants> - </constants> -</class> |