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Diffstat (limited to 'doc/classes/VisibilityEnabler3D.xml')
-rw-r--r-- | doc/classes/VisibilityEnabler3D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/VisibilityEnabler3D.xml b/doc/classes/VisibilityEnabler3D.xml index 9c25c6c7c8..342a37e7a4 100644 --- a/doc/classes/VisibilityEnabler3D.xml +++ b/doc/classes/VisibilityEnabler3D.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityEnabler3D" inherits="VisibilityNotifier3D" version="4.0"> <brief_description> - Enables certain nodes only when visible. + Enables certain nodes only when approximately visible. </brief_description> <description> The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler3D itself. - Note that VisibilityEnabler3D will not affect nodes added after scene initialization. + [b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node. + [b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene initialization. </description> <tutorials> </tutorials> |