summaryrefslogtreecommitdiff
path: root/doc/classes/VisibilityEnabler3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/VisibilityEnabler3D.xml')
-rw-r--r--doc/classes/VisibilityEnabler3D.xml54
1 files changed, 0 insertions, 54 deletions
diff --git a/doc/classes/VisibilityEnabler3D.xml b/doc/classes/VisibilityEnabler3D.xml
deleted file mode 100644
index 342a37e7a4..0000000000
--- a/doc/classes/VisibilityEnabler3D.xml
+++ /dev/null
@@ -1,54 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisibilityEnabler3D" inherits="VisibilityNotifier3D" version="4.0">
- <brief_description>
- Enables certain nodes only when approximately visible.
- </brief_description>
- <description>
- The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler3D itself.
- [b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node.
- [b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene initialization.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="is_enabler_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler">
- </argument>
- <description>
- Returns whether the enabler identified by given [enum Enabler] constant is active.
- </description>
- </method>
- <method name="set_enabler">
- <return type="void">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
- <description>
- Sets active state of the enabler identified by given [enum Enabler] constant.
- </description>
- </method>
- </methods>
- <members>
- <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [RigidBody3D] nodes will be paused.
- </member>
- <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [AnimationPlayer] nodes will be paused.
- </member>
- </members>
- <constants>
- <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
- This enabler will pause [AnimationPlayer] nodes.
- </constant>
- <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
- This enabler will freeze [RigidBody3D] nodes.
- </constant>
- <constant name="ENABLER_MAX" value="2" enum="Enabler">
- Represents the size of the [enum Enabler] enum.
- </constant>
- </constants>
-</class>