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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Enable certain nodes only when visible.
+ </brief_description>
+ <description>
+ The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="is_enabler_enabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
+ </argument>
+ <description>
+ Returns whether the specified enabler was set to true or not.
+ </description>
+ </method>
+ <method name="set_enabler">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
+ </argument>
+ <argument index="1" name="enabled" type="bool">
+ </argument>
+ <description>
+ Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler2D is not in view. See the constants for enablers and what they affect.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="fixed_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief="">
+ </member>
+ <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief="">
+ </member>
+ <member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief="">
+ </member>
+ <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief="">
+ </member>
+ <member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief="">
+ </member>
+ <member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" brief="">
+ </member>
+ </members>
+ <constants>
+ <constant name="ENABLER_FREEZE_BODIES" value="1">
+ This enabler will freeze [RigidBody2D] nodes.
+ </constant>
+ <constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
+ This enabler will pause [AnimationPlayer] nodes.
+ </constant>
+ <constant name="ENABLER_PAUSE_PARTICLES" value="2">
+ This enabler will stop [Particles2D] nodes.
+ </constant>
+ <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5">
+ </constant>
+ <constant name="ENABLER_PARENT_PROCESS" value="3">
+ This enabler will stop the parent's _process function.
+ </constant>
+ <constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
+ This enabler will stop the parent's _fixed_process function.
+ </constant>
+ <constant name="ENABLER_MAX" value="6">
+ </constant>
+ </constants>
+</class>