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-rw-r--r--doc/classes/VisibilityEnabler2D.xml36
1 files changed, 8 insertions, 28 deletions
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index f23d54a544..45e15eb4b3 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.0-alpha">
+<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.0-beta">
<brief_description>
Enable certain nodes only when visible.
</brief_description>
@@ -11,26 +11,6 @@
<demos>
</demos>
<methods>
- <method name="is_enabler_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
- </argument>
- <description>
- Returns whether the specified enabler was set to true or not.
- </description>
- </method>
- <method name="set_enabler">
- <return type="void">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
- <description>
- Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler2D is not in view. See the constants for enablers and what they affect.
- </description>
- </method>
</methods>
<members>
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
@@ -47,24 +27,24 @@
</member>
</members>
<constants>
- <constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
+ <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
This enabler will pause [AnimationPlayer] nodes.
</constant>
- <constant name="ENABLER_FREEZE_BODIES" value="1">
+ <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
This enabler will freeze [RigidBody2D] nodes.
</constant>
- <constant name="ENABLER_PAUSE_PARTICLES" value="2">
+ <constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
This enabler will stop [Particles2D] nodes.
</constant>
- <constant name="ENABLER_PARENT_PROCESS" value="3">
+ <constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
This enabler will stop the parent's _process function.
</constant>
- <constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4">
+ <constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
This enabler will stop the parent's _physics_process function.
</constant>
- <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5">
+ <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
</constant>
- <constant name="ENABLER_MAX" value="6">
+ <constant name="ENABLER_MAX" value="6" enum="Enabler">
</constant>
</constants>
</class>