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-rw-r--r--doc/classes/ViewportTexture.xml5
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index e65d44f0f4..14b460a43b 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ViewportTexture" inherits="Texture" version="4.0">
+<class name="ViewportTexture" inherits="Texture2D" version="4.0">
<brief_description>
Texture which displays the content of a [Viewport].
</brief_description>
<description>
- Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
+ Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
</description>
<tutorials>
@@ -12,7 +12,6 @@
<methods>
</methods>
<members>
- <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.