diff options
Diffstat (limited to 'doc/classes/ViewportTexture.xml')
-rw-r--r-- | doc/classes/ViewportTexture.xml | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index e65d44f0f4..14b460a43b 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ViewportTexture" inherits="Texture" version="4.0"> +<class name="ViewportTexture" inherits="Texture2D" version="4.0"> <brief_description> Texture which displays the content of a [Viewport]. </brief_description> <description> - Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene. + Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. </description> <tutorials> @@ -12,7 +12,6 @@ <methods> </methods> <members> - <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" /> <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")"> The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. |