diff options
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index c2edab7e82..4a62d3ec7b 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -169,7 +169,7 @@ <member name="audio_listener_enable_2d" type="bool" setter="set_as_audio_listener_2d" getter="is_audio_listener_2d" default="false"> If [code]true[/code], the viewport will process 2D audio streams. </member> - <member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener" getter="is_audio_listener" default="false"> + <member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener_3d" getter="is_audio_listener_3d" default="false"> If [code]true[/code], the viewport will process 3D audio streams. </member> <member name="canvas_item_default_texture_filter" type="int" setter="set_default_canvas_item_texture_filter" getter="get_default_canvas_item_texture_filter" enum="Viewport.DefaultCanvasItemTextureFilter" default="1"> @@ -296,19 +296,19 @@ Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum. </constant> <constant name="MSAA_DISABLED" value="0" enum="MSAA"> - Multisample antialiasing mode disabled. This is the default value, and also the fastest setting. + Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting. </constant> <constant name="MSAA_2X" value="1" enum="MSAA"> - Use 2x Multisample Antialiasing. + Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better. </constant> <constant name="MSAA_4X" value="2" enum="MSAA"> - Use 4x Multisample Antialiasing. + Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality. </constant> <constant name="MSAA_8X" value="3" enum="MSAA"> - Use 8x Multisample Antialiasing. Likely unsupported on low-end and older hardware. + Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware. </constant> <constant name="MSAA_16X" value="4" enum="MSAA"> - Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end hardware. + Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware. </constant> <constant name="MSAA_MAX" value="5" enum="MSAA"> Represents the size of the [enum MSAA] enum. |