diff options
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 2478b71b6a..06a7177bfc 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -134,6 +134,7 @@ <return type="void" /> <argument index="0" name="text" type="String" /> <description> + Returns [code]true[/code] if the viewport is currently embedding windows. </description> </method> <method name="push_unhandled_input"> @@ -211,6 +212,9 @@ <member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false"> If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. </member> + <member name="scale_3d" type="int" setter="set_scale_3d" getter="get_scale_3d" enum="Viewport.Scale3D" default="0"> + The scale at which 3D content is rendered. + </member> <member name="screen_space_aa" type="int" setter="set_screen_space_aa" getter="get_screen_space_aa" enum="Viewport.ScreenSpaceAA" default="0"> Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. </member> @@ -271,6 +275,16 @@ </signal> </signals> <constants> + <constant name="SCALE_3D_DISABLED" value="0" enum="Scale3D"> + </constant> + <constant name="SCALE_3D_75_PERCENT" value="1" enum="Scale3D"> + </constant> + <constant name="SCALE_3D_50_PERCENT" value="2" enum="Scale3D"> + </constant> + <constant name="SCALE_3D_33_PERCENT" value="3" enum="Scale3D"> + </constant> + <constant name="SCALE_3D_25_PERCENT" value="4" enum="Scale3D"> + </constant> <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED" value="0" enum="ShadowAtlasQuadrantSubdiv"> This quadrant will not be used. </constant> @@ -307,10 +321,7 @@ <constant name="MSAA_8X" value="3" enum="MSAA"> Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware. </constant> - <constant name="MSAA_16X" value="4" enum="MSAA"> - Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware. - </constant> - <constant name="MSAA_MAX" value="5" enum="MSAA"> + <constant name="MSAA_MAX" value="4" enum="MSAA"> Represents the size of the [enum MSAA] enum. </constant> <constant name="SCREEN_SPACE_AA_DISABLED" value="0" enum="ScreenSpaceAA"> |