summaryrefslogtreecommitdiff
path: root/doc/classes/Viewport.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r--doc/classes/Viewport.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index e42c4021ab..85dc5e8fd8 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -14,6 +14,12 @@
<tutorials>
<link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
<link title="Viewports tutorial index">https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link>
+ <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
+ <link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
+ <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
+ <link title="Screen Capture Demo">https://godotengine.org/asset-library/asset/130</link>
+ <link title="Dynamic Split Screen Demo">https://godotengine.org/asset-library/asset/541</link>
+ <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
</tutorials>
<methods>
<method name="find_world_2d" qualifiers="const">
@@ -244,9 +250,15 @@
The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.
[b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually.
</member>
+ <member name="snap_2d_transforms_to_pixel" type="bool" setter="set_snap_2d_transforms_to_pixel" getter="is_snap_2d_transforms_to_pixel_enabled" default="false">
+ </member>
+ <member name="snap_2d_vertices_to_pixel" type="bool" setter="set_snap_2d_vertices_to_pixel" getter="is_snap_2d_vertices_to_pixel_enabled" default="false">
+ </member>
<member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" default="false">
If [code]true[/code], the viewport should render its background as transparent.
</member>
+ <member name="use_debanding" type="bool" setter="set_use_debanding" getter="is_using_debanding" default="false">
+ </member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
The custom [World2D] which can be used as 2D environment source.
</member>