diff options
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 880dc43c90..b48dc9de35 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Viewport" inherits="Node" category="Core" version="3.1"> +<class name="Viewport" inherits="Node" category="Core" version="3.2"> <brief_description> Creates a sub-view into the screen. </brief_description> @@ -15,8 +15,6 @@ <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link> </tutorials> - <demos> - </demos> <methods> <method name="find_world" qualifiers="const"> <return type="World"> @@ -80,7 +78,11 @@ <return type="ViewportTexture"> </return> <description> - Returns the viewport's texture. + Returns the viewport's texture. Note that due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example: + [codeblock] + var img = get_viewport().get_texture().get_data() + img.flip_y() + [/codeblock] </description> </method> <method name="get_viewport_rid" qualifiers="const"> |