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-rw-r--r--doc/classes/Viewport.xml22
1 files changed, 12 insertions, 10 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 7f05b14765..bc0c3c5516 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -81,10 +81,16 @@
<description>
Returns the viewport's texture.
[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var img = get_viewport().get_texture().get_image()
img.flip_y()
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ Image img = GetViewport().GetTexture().GetImage();
+ img.FlipY();
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_viewport_rid" qualifiers="const">
@@ -105,7 +111,7 @@
<return type="Variant">
</return>
<description>
- Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data].
+ Returns the drag data from the GUI, that was previously returned by [method Control._get_drag_data].
</description>
</method>
<method name="gui_is_dragging" qualifiers="const">
@@ -173,13 +179,6 @@
<description>
</description>
</method>
- <method name="update_worlds">
- <return type="void">
- </return>
- <description>
- Forces update of the 2D and 3D worlds.
- </description>
- </method>
<method name="warp_mouse">
<return type="void">
</return>
@@ -209,6 +208,9 @@
<member name="debug_draw" type="int" setter="set_debug_draw" getter="get_debug_draw" enum="Viewport.DebugDraw" default="0">
The overlay mode for test rendered geometry in debug purposes.
</member>
+ <member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled" default="false">
+ Disable 3D rendering (but keep 2D rendering).
+ </member>
<member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform">
The global canvas transform of the viewport. The canvas transform is relative to this.
</member>