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-rw-r--r--doc/classes/Viewport.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 7b513d56c3..e66b8353a8 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -222,6 +222,8 @@
</member>
<member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true">
</member>
+ <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0">
+ </member>
<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0">
The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems.
</member>
@@ -405,6 +407,8 @@
</constant>
<constant name="DEBUG_DRAW_GI_BUFFER" value="17" enum="DebugDraw">
</constant>
+ <constant name="DEBUG_DRAW_DISABLE_LOD" value="18" enum="DebugDraw">
+ </constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter">
The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>