diff options
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 106 |
1 files changed, 40 insertions, 66 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 00827fe324..c2edab7e82 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -23,62 +23,57 @@ </tutorials> <methods> <method name="find_world_2d" qualifiers="const"> - <return type="World2D"> - </return> + <return type="World2D" /> <description> Returns the 2D world of the viewport. </description> </method> <method name="find_world_3d" qualifiers="const"> - <return type="World3D"> - </return> + <return type="World3D" /> <description> Returns the 3D world of the viewport, or if none the world of the parent viewport. </description> </method> - <method name="get_camera" qualifiers="const"> - <return type="Camera3D"> - </return> + <method name="get_camera_2d" qualifiers="const"> + <return type="Camera2D" /> <description> - Returns the active 3D camera. + Returns the currently active 2D camera. Returns null if there are no active cameras. + </description> + </method> + <method name="get_camera_3d" qualifiers="const"> + <return type="Camera3D" /> + <description> + Returns the currently active 3D camera. </description> </method> <method name="get_final_transform" qualifiers="const"> - <return type="Transform2D"> - </return> + <return type="Transform2D" /> <description> Returns the total transform of the viewport. </description> </method> <method name="get_mouse_position" qualifiers="const"> - <return type="Vector2"> - </return> + <return type="Vector2" /> <description> Returns the mouse position relative to the viewport. </description> </method> <method name="get_render_info"> - <return type="int"> - </return> - <argument index="0" name="type" type="int" enum="Viewport.RenderInfoType"> - </argument> - <argument index="1" name="info" type="int" enum="Viewport.RenderInfo"> - </argument> + <return type="int" /> + <argument index="0" name="type" type="int" enum="Viewport.RenderInfoType" /> + <argument index="1" name="info" type="int" enum="Viewport.RenderInfo" /> <description> </description> </method> <method name="get_shadow_atlas_quadrant_subdiv" qualifiers="const"> - <return type="int" enum="Viewport.ShadowAtlasQuadrantSubdiv"> - </return> - <argument index="0" name="quadrant" type="int"> - </argument> + <return type="int" enum="Viewport.ShadowAtlasQuadrantSubdiv" /> + <argument index="0" name="quadrant" type="int" /> <description> Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant. </description> </method> <method name="get_texture" qualifiers="const"> - <return type="ViewportTexture"> - </return> + <return type="ViewportTexture" /> <description> Returns the viewport's texture. [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example: @@ -95,96 +90,76 @@ </description> </method> <method name="get_viewport_rid" qualifiers="const"> - <return type="RID"> - </return> + <return type="RID" /> <description> Returns the viewport's RID from the [RenderingServer]. </description> </method> <method name="get_visible_rect" qualifiers="const"> - <return type="Rect2"> - </return> + <return type="Rect2" /> <description> Returns the visible rectangle in global screen coordinates. </description> </method> <method name="gui_get_drag_data" qualifiers="const"> - <return type="Variant"> - </return> + <return type="Variant" /> <description> Returns the drag data from the GUI, that was previously returned by [method Control._get_drag_data]. </description> </method> <method name="gui_is_dragging" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the viewport is currently performing a drag operation. </description> </method> <method name="input"> - <return type="void"> - </return> - <argument index="0" name="event" type="InputEvent"> - </argument> - <argument index="1" name="in_local_coords" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="event" type="InputEvent" /> + <argument index="1" name="in_local_coords" type="bool" default="false" /> <description> </description> </method> <method name="input_text"> - <return type="void"> - </return> - <argument index="0" name="text" type="String"> - </argument> + <return type="void" /> + <argument index="0" name="text" type="String" /> <description> </description> </method> <method name="is_embedding_subwindows" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> </description> </method> <method name="is_input_handled" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> </description> </method> <method name="set_input_as_handled"> - <return type="void"> - </return> + <return type="void" /> <description> Stops the input from propagating further down the [SceneTree]. </description> </method> <method name="set_shadow_atlas_quadrant_subdiv"> - <return type="void"> - </return> - <argument index="0" name="quadrant" type="int"> - </argument> - <argument index="1" name="subdiv" type="int" enum="Viewport.ShadowAtlasQuadrantSubdiv"> - </argument> + <return type="void" /> + <argument index="0" name="quadrant" type="int" /> + <argument index="1" name="subdiv" type="int" enum="Viewport.ShadowAtlasQuadrantSubdiv" /> <description> Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible. </description> </method> <method name="unhandled_input"> - <return type="void"> - </return> - <argument index="0" name="event" type="InputEvent"> - </argument> - <argument index="1" name="in_local_coords" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="event" type="InputEvent" /> + <argument index="1" name="in_local_coords" type="bool" default="false" /> <description> </description> </method> <method name="warp_mouse"> - <return type="void"> - </return> - <argument index="0" name="to_position" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="to_position" type="Vector2" /> <description> Warps the mouse to a position relative to the viewport. </description> @@ -284,8 +259,7 @@ </members> <signals> <signal name="gui_focus_changed"> - <argument index="0" name="node" type="Control"> - </argument> + <argument index="0" name="node" type="Control" /> <description> Emitted when a Control node grabs keyboard focus. </description> |