diff options
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 7b5cb2c459..4a62d3ec7b 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -296,19 +296,19 @@ Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum. </constant> <constant name="MSAA_DISABLED" value="0" enum="MSAA"> - Multisample antialiasing mode disabled. This is the default value, and also the fastest setting. + Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting. </constant> <constant name="MSAA_2X" value="1" enum="MSAA"> - Use 2x Multisample Antialiasing. + Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better. </constant> <constant name="MSAA_4X" value="2" enum="MSAA"> - Use 4x Multisample Antialiasing. + Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality. </constant> <constant name="MSAA_8X" value="3" enum="MSAA"> - Use 8x Multisample Antialiasing. Likely unsupported on low-end and older hardware. + Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware. </constant> <constant name="MSAA_16X" value="4" enum="MSAA"> - Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end hardware. + Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware. </constant> <constant name="MSAA_MAX" value="5" enum="MSAA"> Represents the size of the [enum MSAA] enum. |