diff options
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index fce94fe567..78013a8f4b 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -45,6 +45,13 @@ Returns the currently active 3D camera. </description> </method> + <method name="get_canvas_cull_mask_bit" qualifiers="const"> + <return type="bool" /> + <param index="0" name="layer" type="int" /> + <description> + Returns an individual bit on the rendering layer mask. + </description> + </method> <method name="get_final_transform" qualifiers="const"> <return type="Transform2D" /> <description> @@ -176,6 +183,14 @@ If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking. </description> </method> + <method name="set_canvas_cull_mask_bit"> + <return type="void" /> + <param index="0" name="layer" type="int" /> + <param index="1" name="enable" type="bool" /> + <description> + Set/clear individual bits on the rendering layer mask. This simplifies editing this [Viewport]'s layers. + </description> + </method> <method name="set_input_as_handled"> <return type="void" /> <description> @@ -205,6 +220,9 @@ <member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener_3d" getter="is_audio_listener_3d" default="false"> If [code]true[/code], the viewport will process 3D audio streams. </member> + <member name="canvas_cull_mask" type="int" setter="set_canvas_cull_mask" getter="get_canvas_cull_mask" default="4294967295"> + The rendering layers in which this [Viewport] renders [CanvasItem] nodes. + </member> <member name="canvas_item_default_texture_filter" type="int" setter="set_default_canvas_item_texture_filter" getter="get_default_canvas_item_texture_filter" enum="Viewport.DefaultCanvasItemTextureFilter" default="1"> Sets the default filter mode used by [CanvasItem]s in this Viewport. See [enum DefaultCanvasItemTextureFilter] for options. </member> @@ -306,6 +324,8 @@ If [code]true[/code], the viewport should render its background as transparent. </member> <member name="use_debanding" type="bool" setter="set_use_debanding" getter="is_using_debanding" default="false"> + If [code]true[/code], uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is [i]not[/i] affected by debanding unless the [member Environment.background_mode] is [constant Environment.BG_CANVAS]. See also [member ProjectSettings.rendering/anti_aliasing/quality/use_debanding]. + In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger. </member> <member name="use_occlusion_culling" type="bool" setter="set_use_occlusion_culling" getter="is_using_occlusion_culling" default="false"> If [code]true[/code], [OccluderInstance3D] nodes will be usable for occlusion culling in 3D for this viewport. For the root viewport, [member ProjectSettings.rendering/occlusion_culling/use_occlusion_culling] must be set to [code]true[/code] instead. |