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-rw-r--r--doc/classes/Viewport.xml13
1 files changed, 9 insertions, 4 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 880dc43c90..53e66cee74 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Viewport" inherits="Node" category="Core" version="3.1">
+<class name="Viewport" inherits="Node" category="Core" version="3.2">
<brief_description>
Creates a sub-view into the screen.
</brief_description>
@@ -15,8 +15,6 @@
<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="find_world" qualifiers="const">
<return type="World">
@@ -80,7 +78,11 @@
<return type="ViewportTexture">
</return>
<description>
- Returns the viewport's texture.
+ Returns the viewport's texture. Note that due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example:
+ [codeblock]
+ var img = get_viewport().get_texture().get_data()
+ img.flip_y()
+ [/codeblock]
</description>
</method>
<method name="get_viewport_rid" qualifiers="const">
@@ -251,6 +253,9 @@
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking">
If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code].
</member>
+ <member name="render_direct_to_screen" type="bool" setter="set_use_render_direct_to_screen" getter="is_using_render_direct_to_screen">
+ If [code]true[/code], renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]. Default value: [code]false[/code].
+ </member>
<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="Viewport.ClearMode">
The clear mode when viewport used as a render target. Default value: [code]CLEAR_MODE_ALWAYS[/code].
</member>