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-rw-r--r--doc/classes/Viewport.xml14
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 2478b71b6a..a02a23517f 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -134,6 +134,7 @@
<return type="void" />
<argument index="0" name="text" type="String" />
<description>
+ Returns [code]true[/code] if the viewport is currently embedding windows.
</description>
</method>
<method name="push_unhandled_input">
@@ -211,6 +212,9 @@
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.
</member>
+ <member name="scale_3d" type="int" setter="set_scale_3d" getter="get_scale_3d" enum="Viewport.Scale3D" default="0">
+ The scale at which 3D content is rendered.
+ </member>
<member name="screen_space_aa" type="int" setter="set_screen_space_aa" getter="get_screen_space_aa" enum="Viewport.ScreenSpaceAA" default="0">
Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry.
</member>
@@ -271,6 +275,16 @@
</signal>
</signals>
<constants>
+ <constant name="SCALE_3D_DISABLED" value="0" enum="Scale3D">
+ </constant>
+ <constant name="SCALE_3D_75_PERCENT" value="1" enum="Scale3D">
+ </constant>
+ <constant name="SCALE_3D_50_PERCENT" value="2" enum="Scale3D">
+ </constant>
+ <constant name="SCALE_3D_33_PERCENT" value="3" enum="Scale3D">
+ </constant>
+ <constant name="SCALE_3D_25_PERCENT" value="4" enum="Scale3D">
+ </constant>
<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED" value="0" enum="ShadowAtlasQuadrantSubdiv">
This quadrant will not be used.
</constant>