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-rw-r--r--doc/classes/Viewport.xml45
1 files changed, 43 insertions, 2 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 2e89dd9ea3..4878f7d932 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Viewport" inherits="Node" category="Core" version="3.0-stable">
+<class name="Viewport" inherits="Node" category="Core" version="3.1">
<brief_description>
Creates a sub-view into the screen.
</brief_description>
@@ -59,6 +59,7 @@
<argument index="0" name="info" type="int" enum="Viewport.RenderInfo">
</argument>
<description>
+ Get the specific information about the viewport from rendering pipeline.
</description>
</method>
<method name="get_size_override" qualifiers="const">
@@ -122,7 +123,7 @@
<return type="bool">
</return>
<description>
- Get the enabled status of the size strech override set with [method set_size_override_stretch].
+ Get the enabled status of the size stretch override set with [method set_size_override_stretch].
</description>
</method>
<method name="set_attach_to_screen_rect">
@@ -182,58 +183,85 @@
</methods>
<members>
<member name="arvr" type="bool" setter="set_use_arvr" getter="use_arvr">
+ If [code]true[/code] the viewport will be used in AR/VR process. Default value: [code]false[/code].
</member>
<member name="audio_listener_enable_2d" type="bool" setter="set_as_audio_listener_2d" getter="is_audio_listener_2d">
+ If [code]true[/code] the viewport will process 2D audio streams. Default value: [code]false[/code].
</member>
<member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener" getter="is_audio_listener">
+ If [code]true[/code] the viewport will process 3D audio streams. Default value: [code]false[/code].
</member>
<member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform">
The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport.
</member>
<member name="debug_draw" type="int" setter="set_debug_draw" getter="get_debug_draw" enum="Viewport.DebugDraw">
+ The overlay mode for test rendered geometry in debug purposes. Default value: [code]DEBUG_DRAW_DISABLED[/code].
</member>
<member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled">
+ If [code]true[/code] the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. Default value: [code]false[/code].
</member>
<member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform">
The global canvas transform of the viewport. The canvas transform is relative to this.
</member>
<member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled">
+ If [code]true[/code] the viewport will not receive input event. Default value: [code]false[/code].
</member>
<member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled">
+ If [code]true[/code] the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code].
</member>
<member name="hdr" type="bool" setter="set_hdr" getter="get_hdr">
+ If [code]true[/code] the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code].
+ </member>
+ <member name="keep_3d_linear" type="bool" setter="set_keep_3d_linear" getter="get_keep_3d_linear">
+ If [code]true[/code] the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output.
</member>
<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA">
+ The multisample anti-aliasing mode. Default value: [code]MSAA_DISABLED[/code].
</member>
<member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world">
+ If [code]true[/code] the viewport will use [World] defined in [code]world[/code] property. Default value: [code]false[/code].
</member>
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking">
+ If [code]true[/code] the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code].
</member>
<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="Viewport.ClearMode">
+ The clear mode when viewport used as a render target. Default value: [code]CLEAR_MODE_ALWAYS[/code].
</member>
<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="Viewport.UpdateMode">
+ The update mode when viewport used as a render target. Default value: [code]UPDATE_WHEN_VISIBLE[/code].
</member>
<member name="render_target_v_flip" type="bool" setter="set_vflip" getter="get_vflip">
+ If [code]true[/code] the result of rendering will be flipped vertically. Default value: [code]false[/code].
</member>
<member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
+ The subdivision amount of first quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code].
</member>
<member name="shadow_atlas_quad_1" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
+ The subdivision amount of second quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code].
</member>
<member name="shadow_atlas_quad_2" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
+ The subdivision amount of third quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_16[/code].
</member>
<member name="shadow_atlas_quad_3" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
+ The subdivision amount of fourth quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_64[/code].
</member>
<member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size">
+ The resolution of shadow atlas. Both width and height is equal to one value.
</member>
<member name="size" type="Vector2" setter="set_size" getter="get_size">
+ The width and height of viewport.
</member>
<member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background">
+ If [code]true[/code] the viewport should render its background as transparent. Default value: [code]false[/code].
</member>
<member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage">
+ The rendering mode of viewport. Default value: [code]USAGE_3D[/code].
</member>
<member name="world" type="World" setter="set_world" getter="get_world">
+ The custom [World] which can be used as 3D environment source.
</member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
+ The custom [World2D] which can be used as 2D environment source.
</member>
</members>
<signals>
@@ -254,6 +282,7 @@
Update the render target only when it is visible. This is the default value.
</constant>
<constant name="UPDATE_ALWAYS" value="3" enum="UpdateMode">
+ Always update the render target.
</constant>
<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED" value="0" enum="ShadowAtlasQuadrantSubdiv">
</constant>
@@ -270,30 +299,42 @@
<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_1024" value="6" enum="ShadowAtlasQuadrantSubdiv">
</constant>
<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_MAX" value="7" enum="ShadowAtlasQuadrantSubdiv">
+ Enum limiter. Do not use it directly.
</constant>
<constant name="RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
+ Amount of objects in frame.
</constant>
<constant name="RENDER_INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo">
+ Amount of vertices in frame.
</constant>
<constant name="RENDER_INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo">
+ Amount of material changes in frame.
</constant>
<constant name="RENDER_INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
+ Amount of shader changes in frame.
</constant>
<constant name="RENDER_INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
+ Amount of surface changes in frame.
</constant>
<constant name="RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
+ Amount of draw calls in frame.
</constant>
<constant name="RENDER_INFO_MAX" value="6" enum="RenderInfo">
+ Enum limiter. Do not use it directly.
</constant>
<constant name="DEBUG_DRAW_DISABLED" value="0" enum="DebugDraw">
+ Objects are displayed normally.
</constant>
<constant name="DEBUG_DRAW_UNSHADED" value="1" enum="DebugDraw">
+ Objects are displayed without light information.
</constant>
<constant name="DEBUG_DRAW_OVERDRAW" value="2" enum="DebugDraw">
</constant>
<constant name="DEBUG_DRAW_WIREFRAME" value="3" enum="DebugDraw">
+ Objects are displayed in wireframe style.
</constant>
<constant name="MSAA_DISABLED" value="0" enum="MSAA">
+ Multisample anti-aliasing mode disabled. This is the default value.
</constant>
<constant name="MSAA_2X" value="1" enum="MSAA">
</constant>