diff options
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index e66b8353a8..8120ae539e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -240,6 +240,8 @@ </member> <member name="sdf_scale" type="int" setter="set_sdf_scale" getter="get_sdf_scale" enum="Viewport.SDFScale" default="1"> </member> + <member name="shadow_atlas_16_bits" type="bool" setter="set_shadow_atlas_16_bits" getter="get_shadow_atlas_16_bits" default="true"> + </member> <member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="2"> The subdivision amount of the first quadrant on the shadow atlas. </member> @@ -252,9 +254,9 @@ <member name="shadow_atlas_quad_3" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="4"> The subdivision amount of the fourth quadrant on the shadow atlas. </member> - <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="0"> + <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="2048"> The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2. - [b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually. + [b]Note:[/b] If this is set to 0, shadows won't be visible. </member> <member name="snap_2d_transforms_to_pixel" type="bool" setter="set_snap_2d_transforms_to_pixel" getter="is_snap_2d_transforms_to_pixel_enabled" default="false"> </member> @@ -409,6 +411,14 @@ </constant> <constant name="DEBUG_DRAW_DISABLE_LOD" value="18" enum="DebugDraw"> </constant> + <constant name="DEBUG_DRAW_CLUSTER_OMNI_LIGHTS" value="19" enum="DebugDraw"> + </constant> + <constant name="DEBUG_DRAW_CLUSTER_SPOT_LIGHTS" value="20" enum="DebugDraw"> + </constant> + <constant name="DEBUG_DRAW_CLUSTER_DECALS" value="21" enum="DebugDraw"> + </constant> + <constant name="DEBUG_DRAW_CLUSTER_REFLECTION_PROBES" value="22" enum="DebugDraw"> + </constant> <constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter"> The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized. </constant> |