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-rw-r--r--doc/classes/Viewport.xml7
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index a72e7f1eb0..ce466b2d0f 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -122,6 +122,7 @@
<return type="bool" />
<description>
Returns [code]true[/code] if the viewport is currently performing a drag operation.
+ Alternative to [constant Node.NOTIFICATION_DRAG_BEGIN] and [constant Node.NOTIFICATION_DRAG_END] when you prefer polling the value.
</description>
</method>
<method name="gui_release_focus">
@@ -172,7 +173,7 @@
</method>
<method name="warp_mouse">
<return type="void" />
- <argument index="0" name="to_position" type="Vector2" />
+ <argument index="0" name="position" type="Vector2" />
<description>
Moves the mouse pointer to the specified position in this [Viewport] using the coordinate system of this [Viewport].
</description>
@@ -332,10 +333,10 @@
Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum.
</constant>
<constant name="SCALING_3D_MODE_BILINEAR" value="0" enum="Scaling3DMode">
- Enables bilinear scaling on 3D viewports. The amount of scaling can be set using [member scaling_3d_scale]. Values less then [code]1.0[/code] will result in undersampling while values greater than [code]1.0[/code] will result in supersampling. A value of [code]1.0[/code] disables scaling.
+ Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using [member scaling_3d_scale]. Values less then [code]1.0[/code] will result in undersampling while values greater than [code]1.0[/code] will result in supersampling. A value of [code]1.0[/code] disables scaling.
</constant>
<constant name="SCALING_3D_MODE_FSR" value="1" enum="Scaling3DMode">
- Enables FSR upscaling on 3D viewports. The amount of scaling can be set using [member scaling_3d_scale]. Values less then [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear supersampling will be used instead. A value of [code]1.0[/code] disables scaling.
+ Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member scaling_3d_scale]. Values less then [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] disables scaling.
</constant>
<constant name="SCALING_3D_MODE_MAX" value="2" enum="Scaling3DMode">
Represents the size of the [enum Scaling3DMode] enum.