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-rw-r--r--doc/classes/Viewport.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 471d21374d..1c33274cb0 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -267,6 +267,11 @@
</member>
<member name="use_debanding" type="bool" setter="set_use_debanding" getter="is_using_debanding" default="false">
</member>
+ <member name="use_occlusion_culling" type="bool" setter="set_use_occlusion_culling" getter="is_using_occlusion_culling" default="false">
+ </member>
+ <member name="use_xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
+ If [code]true[/code], the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset.
+ </member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
The custom [World2D] which can be used as 2D environment source.
</member>
@@ -419,6 +424,8 @@
</constant>
<constant name="DEBUG_DRAW_CLUSTER_REFLECTION_PROBES" value="22" enum="DebugDraw">
</constant>
+ <constant name="DEBUG_DRAW_OCCLUDERS" value="23" enum="DebugDraw">
+ </constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter">
The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>