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-rw-r--r--doc/classes/VehicleWheel3D.xml9
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 951f4f8275..7fc59722e1 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VehicleWheel3D" inherits="Node3D" version="4.0">
+<class name="VehicleWheel3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Physics object that simulates the behavior of a wheel.
</brief_description>
@@ -11,6 +11,13 @@
<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
<methods>
+ <method name="get_contact_body" qualifiers="const">
+ <return type="Node3D" />
+ <description>
+ Returns the contacting body node if valid in the tree, as [Node3D]. At the moment, [GridMap] is not supported so the node will be always of type [PhysicsBody3D].
+ Returns [code]null[/code] if the wheel is not in contact with a surface, or the contact body is not a [PhysicsBody3D].
+ </description>
+ </method>
<method name="get_rpm" qualifiers="const">
<return type="float" />
<description>